300+ Internet Usage Statistics for 2021 - SupplyGem.com This was a record for a first-half period, and it represents year-over-year growth of 17.9% for spending. 50 Years of Gaming History, by Revenue Stream (1970-2020) Some of this growth can be attributed to the COVID-19 pandemic. 2022 Video Game Industry - The NPD Group Brazil: mobile gaming users 2017-2026 | Statista ; There Are More Than 2.5 Billion Gamers Around the Globe . With £3.1bn GGY,. This value is expected to grow to $1.6 billion by 2022 and eventually reach $2.4 billion by 2024. 2 most popular device, with US monthly gamers anticipated to reach 98.4 million, or 55.4% of US digital gamers. 13 Current Gaming Trends: 2021/2022 Data, Statistics & Predictions written by Arthur Zuckerman May 18, 2020 The digital games industry is booming. The next full year's data for reporting period April 2020 - March 2021 is due to be published in November 2021. Key Statistics on Video Gaming Industry - Editor's Choice. 50 Years of Gaming History, by Revenue Stream (1970-2020) View a more detailed version of the above by clicking here. ; Half of Those Gamers Are In Asia . 60% of American adults prefer to play on their smartphones. Download the following free report for high-level takeaways from our 2021 Global Games Market Report, including a detailed breakdown of the market in terms of revenue and gamer forecasts per segment.The report also explores the market trends that are shaping and driving the gaming landscape (including a deep dive into the metaverse and VR), a detailed look at the latest developments per . The ESA's 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?. Europe Games Market 2021 Edition size, sales, share, other statistics. Get 2020 gaming industry sales statistics and video game metadata. There are more than 2.7 billion gamers worldwide today. 14. The Biggest Gaming Markets. Similarly, different industries also partner up with gaming companies to release special events, items, and prizes to help improve their sales and market themselves better with an innovative technique. Industry Statistics Gaming Tax Returns are due on the 15th of the month. The revenue from states that allow gambling is . The COVID-19 pandemic had a dramatic impact on the gaming industry in 2020, causing U.S. commercial casino gaming industry revenue to drop 31.3 percent from 2019 to $30.0 billion, according to the American Gaming Association's State of the States report. ; 65% of American Adults Play Video Games . (IGN, 2020) In 2021, there is an estimated 2.8 billion active gamers worldwide. Some of this growth can be attributed to the COVID-19 pandemic. Statistics show that by 2025, five out of 10 people will be mobile gamers. Gaming market revenue is well-positioned due to the massive bump in monthly digital gamers—In 2021, consumers spent a massive $44 billion in gaming software and services. Every year it feels like the gaming industry sees the same stories—record sales, unfathomable market reach, and questions of how much higher the market can go. But this growth won't last too long, as monthly digital gamers are expected to increase by just 1.1% in 2022. 50 Video Game Statistics: 2020/2021 Industry Overview, Demographics & Data Analysis. The displayed data on video game purchases shows results of the Statista Global Consumer Survey conducted in Brazil in 2021. U.S. gambling revenue hit $13.6 billion in the second quarter of 2021, a new industry record, according to data from the American Gaming Association. Online Gaming Trends and Innovations For 2021 The booming online gaming industry is a mutually beneficial ecosystem for entrepreneurs, players and gaming developers 838% - the year-over-year growth rate of esports investments. Statistics are typically posted on or about the 20th of each month. In fact, the gaming space is now more than 3x what it was in 2012 ($31.23 billion). Worldwide Gamers Statistics There are around 2.7 billion gamers in the world in 2020. Vietnam follows, with 10.16 gaming hours per week, on average, and India comes third, with 8.61 hours. According to Flurry 2021 State of Mobile, the list of countries with the largest number of new device activations looks as follows: 15. The global gaming market was valued in 2020 at $17.370 billion and is expected to reach $31.440 billion by 2026, with a CAGR of 9.64% in the forecast period from 2021-2026. (Image Source: SensorTower) 11. Global Gaming Headset Market 2016. More than 2.6 billion people play video games worldwide. In China, the largest gaming market, per capita revenue is $24.30 per year (2019). 3-4% of gamers are addicted to video games. Social media content is seen as the medium with the highest VR/AR usage rate at 47%, followed by videogames (40%), live streaming (32%), film and entertainment (31%), advertising (28% . The average gamer is age 18-35 (40%), followed by under 18 (21%), 50+ (21%), and 26-49 (18%). Video game industry statistics in 2021 show Chinese gamers spent around 12.39 hours a week playing video games. (Wijman, 2020) Gamers make up 26% of the world's population. Gaming Expected to be Worth More Than $100 billion by 2021. (Source: Statista) Impact of COVID-19 outbreak on Europe Games Industry Manufacturers, Contract Manufacturers Suppliers and Recovery Strategy and dynamics have been included 2019-2035. The majority of this revenue will come from smartphone gaming (43%), while 9% will come from tablet gaming. The console segment ranked second with 50.4 billion U.S. dollars and. New report: Games Marketing Insights for 2021. 190 million gamer(s) and become a . There are 208,000 game publishers. The Division of Gaming is prohibited by law from releasing statistics for individual casinos. 12% increase in the number of players The mobile gaming industry recorded 12% more players in 2020 than in 2019, with over 2.5 billion players. Video games impact people's lives in meaningful ways beyond the intrinsic joy of play. More than 2 Billion People Play Video Games. The last 12 months have been momentous for the gaming industry. The gaming industry is expected to register a CAGR of 12% during the forecast period (2021 - 2026). Consumers have spent a lot more on mobile gaming in the first half of 2021. The Video Gaming Industry is now estimated to be worth $178.73 Billion in 2021, which is an increase of 14.4% from 2020.This is a marked difference to what was predicted in 2016 predictions, forecasting a total worth of $90.07 Billion for the same period - a huge 76.8% difference between the two figures demonstrating that we could see a further acceleration in growth. Let's check out some of the latest video game addiction statistics for 2021 & 2022. Global Gaming Market is valued at USD 151.55 Billion in 2020 and expected to reach USD 279.73 Billion by 2027 with the CAGR of 9.15% over the forecast period.. July 14, 2021. Nearly half ( 46%) of all gamers are female. Mobile is the most popular device for gaming; we expect 159.1 million US monthly users in 2021, reaching 89.5% of all US digital gamers. Mobile gaming industry analysis and trends in 2022 With IPOs, iOS 14, legal battles, and new business models grabbing the headlines, there's no question that 2021 was an eventful, record-breaking year for the gaming industry. 1. Video game statistics for 2021 show that the global market amounts to a mind-blowing US$138 billion. 1. The Australian video game development industry continues to grow in size, drawing the majority of its revenues from exports while creating significant opportunities for skilled jobs locally. The production of the most recent Industry Statistics for the period April 2020 to March 2021 has been affected by the impact of Covid-19, the lack of and quality of data submissions from some operators and resource required for the consequential quality assurance. With the gaming industry having a revenue of $178.2 billion, and online gaming being a big part of that, it's safe to say that the online gaming industry is very big nowadays. USD one billion opportunity by 2021, from USD 290 million today. Statistics are typically posted on or about the 20th of each month. The displayed data on video game purchases shows results of the Statista Global Consumer Survey conducted in Brazil in 2021. 23 Online Gaming Statistics . A detailed report on the number of people employed in the industry, the revenue generated and other key indicators can be found here. (Newzoo, 2021) Meanwhile, the global esports market combined with games streaming is expected to be worth $2.1 billion in 2021 and more than $3.5 billion by 2025. Over 65% of American adults play video games, according to the Entertainment Software Association. VR video gaming revenues are expected to reach $2.4B in 2024. In 2019, 63% of mobile gamers are female. Mobile game revenues on Apple's App Store and Google Play hit $44.7 billion in the period. (Source: New Zoo) The mobile gaming industry brought in $159.3 billion in revenue in 2020. Mobile gaming is on a constant rise. From the market size, forecasted revenue, to the overall market value in console video gaming, here are the latest video gaming console industry statistics… Global Esports industry is growing at the rate of 30% year-over-year. In 2020, the revenue of the esports industry is expected . ; 63% of Gamers Play Online With Others . 2.5 billion people played video games in 2016. In fact, the gaming space is now more than 3x what it was in 2012 ($31.23 billion). In 2021, global esports revenues are expected to reach $1,084 million, representing a year-on-year growth of 14.5%. The mobile game industry is one of the highest performing industries globally in 2020. In 2012, the mobile gaming raked in $12.7 billion globally, meaning the industry will increase revenue by more than 730% over the course of nine years. We'll cover online video games in general, and also discuss . Revenue from Free to Play games amounts to over 85% of all game revenue. In 2021, mobile remained the biggest gaming segment worldwide with approximately 93.2 billion U.S. dollars in annual revenues. To prepare for 2022, here are some major trends that you should be paying attention to. This represents a 70% growth in the next four years. The e-gaming industry in India will grow by . Monthly revenue of the U.S. video game industry 2017-2022, by segment Change in consumer spending on video games in the U.S. 2021, by segment U.S. household expenditure on video games 2011-2020, by type So much that in March 2019, the retail revenue of the US video game industry reached $119 billion. 557 million - the projected average number of users by the end of 2020. Industry Statistics Gaming Tax Returns are due on the 15th of the month. According to video games industry stats for 2021, mobile gaming has become the largest sector of the gaming industry, followed by console gaming and then PC gaming. Video Game Industry Growth Statistics The US gaming market is currently worth $95.4 billion . Monthly revenue of the U.S. video game industry 2017-2022, by segment Change in consumer spending on video games in the U.S. 2021, by segment U.S. household expenditure on video games 2011-2020, by type An average Indian online gamer: • is introduced to online gaming through their friends, family and peer group • is engaged in gaming for stress relief and social interaction • prefers puzzle, action and Even though the E3 Expo returned this year, it was held virtually, again because of pandemic concerns. 70% of video gamers are aged 18 or higher. With a massive turnout of $77.2B in the just concluded year, there is no sign of slowing down in 2021. As earlier mentioned, China has 665 million gamers in 2020, the biggest number of gamers in the APAC region and the world (Statista, 2020).This translated to $40.85 billion in revenue for 2020.Although the 2018 license freeze slowed down the YoY growth rate, the Chinese gaming market was still able to post a modest from $36.5 billion in 2019 (Newzoo, 2020). (Newzoo, 2020) 2.5 billion global players play on mobile, 1.3 billion play on PC, and 800 million play on a console. Telegram became the world's most downloaded non-gaming app in January 2021 with over 63 million installs. The Division of Gaming is prohibited by law from releasing statistics for individual casinos. That will be roughly 6%, up from 2021's figure of 46.8%. 4. Even once a game is bought, the in-game purchase model means the temptation to spend is never far away. Given that gaming has only 16% of the reach of mobile and other entertainment services, there is a lot of potential for growth in revenues from each gamer. What promised to be one of the holiday season's hottest commodities suffered a setback last year when the video game industry's largest trade show, E3 Expo, was cancelled amid COVID-19 concerns. Video Game Industry Growth Statistics The US gaming market is currently worth $95.4 billion . 2 Social Gaming Final however not least, in 2020, 65% of all avid gamers claimed to play video games with others , both on-line or in individual. The estimated gaming income for cellular in 2021 is $93.2 billion, which is a 7.3% enhance from 2020, and represents an enormous leap. Indian online gaming industry to add . After years of innovation and building, the space has matured a lot in contrast to 2020, which makes it more convenient for companies to join and build. The gaming industry still has room to grow in revenue generated per person. The leading app categories by session growth show the changes caused by the pandemic: 16. The record quarterly revenue that Activision reported — a 27% year-on-year increase to $2.28. Statistics are presented a statewide and city-by-city basis. Market Overview The mobile gaming market is expected to register a CAGR of 12.3% during the forecast period, 2021 - 2026. Global Gaming Headset Market 2016 analyzed the world's main region market size, share, trends, conditions, including the product price, profit, capacity, production, capacity utilization, supply, demand and industry growth rate. (Beattie, 2021) The Asia Pacific region has the most number of gamers in the world with 1.4 billion. The Mobile Gaming Industry Revenue & Growth Statistics . Interestingly, this year's survey shows that people over 65 (46% men and 63% women) report they have been playing . The average age of the most frequent game . The Gaming Market was valued at USD 198.40 billion in 2021, and it is expected to reach a value of USD 339.95 billion by 2027, registering a CAGR of 8.94% over 2022-2027. 1. Out of these 3.1 billion players, over 50% only play on their smartphones, 48% play on a PC, while 8% play on dedicated consoles. In 2020 the mobile games market generated close to $160 billion. Statistics are presented a statewide and city-by-city basis. The gaming industry is expected to reach $180.1 billion in revenue by 2021 There are more than 2.5 billion video gamers around the world The average gamer is 34 years old 70% of gamers are age 18 or older 60% of Americans play video games daily 45% of US gamers are women Download the following free report for high-level takeaways from our 2021 Global Games Market Report, including a detailed breakdown of the market in terms of revenue and gamer forecasts per segment.The report also explores the market trends that are shaping and driving the gaming landscape (including a deep dive into the metaverse and VR), a detailed look at the latest developments per . In total, players are about half female (45%) and half male (55%). If you're curious about the state of the gaming industry in 2022, we're your source for information. In a 2021 systematic review and meta-analysis, the global prevalence of gaming disorder was found to be 3.05%. 23 Online Gaming Statistics If you're curious about the state of the gaming industry in 2022, we're your source for information. Play-to-earn is growing Desktop/laptop is the No. Outside of the executive ranks, only 24% of those working . Since 2012, the video game industry has increased in value in eight of the last 10 years. In the entertainment industry, most people often compare movies and video games. Two thirds of adults and three quarters of kids under 18 play video games weekly. Before the turn of the millennium, the movie industry was indeed the leading sector, however, the gaming . There are over 2.2 billion mobile gamers. January 07, 2021 by Facebook Gaming. The global gaming industry, which saw a surge in demand during the pandemic, was valued at over $300 billion in April 2021 and is expected to keep growing, according to Accenture. ; The Amount of Male and Female Gamers is About the Same at 54% and 46% . (Source: Finances Online) VR stats for 2021 show that the VR gaming revenue sits at $1.1 billion. But with more gaming hours, people forget to live real life and avoid social relations. If the 15th falls on a weekend or holiday, the filing deadline is the next business day. 18. A 2020 study of the top fourteen global gaming companies reveals that 84% of executive positions in the gaming industry are held by men. After that, the world moved on to WAP (Wireless Application Protocol) games. In 2015 annual gross-gaming yield for the online bingo industry from UK customers along £128.64 million, or 3% of the entire online gambling market share. The mobile gaming industry has proven it's on track to increase market share, with the global industry projected to reach $106 billion by 2021. 9. More than 57% of all game developers reside in the US. Monthly accessory revenue of the U.S. video game industry 2017-2021 U.S. video game consumer spending increase 2019-2021 Change in consumer spending on video games in the U.S. 2021, by segment Remote (or online) gambling is the largest combined sector by GGY. Based on the current rate of growth, the gaming industry is expected to be worth more than $300 billion over the next five years. In Brazil, roughly 69.8 million people used mobile games in 2021. According to gaming industry statistics for 2021, immersive gaming, also known as VR gaming, is about 20 times more interesting than traditional games. State of the States 2021. In 2012, the value of PC, console, and phone gaming companies was around US$51 billion. The Global Gaming Market Will Be Worth More Than $90 Billion by 2020 . This is a US$7 billion rise when compared with video game statistics from 2020. Top Games by Download - AppAnnie, 2019. 17. The Indian gaming market was estimated to be valued at USD 1.89 billion in 2019, and it is expected to reach USD 4.01 billion by 2025, registering a CAGR of 14.01% over the forecast period 2020 - 2025. According to Newzoo's gaming revenue predictions, it's expected that the total gaming revenue will be worth $174 billion by 2021, with mobile gaming accounting for 52% of the revenue. ; 60% of US Gamers Play On Their Smartphones . Global Gaming Market: Global Size, Trends, Competitive, Historical & Forecast Analysis, 2021-2027-Factors such as changing demographics of gamers, high installation and upgrading cost of hardware & software are some of the major factors . If the 15th falls on a weekend or holiday, the filing deadline is the next business day. Companies like Bigscreen VR and AltspaceVR (two of the big shots in the industry) are fast progressing into the future of virtual games, faster than many expect. From 34% in 2017, the number of investments doubled to 68% in 2018. The growing smartphone penetration and technology advancement with the increasing adoption of trending technologies for developing games are major factors in developing the mobile gaming industry. 4. The gaming industry has grown exponentially in the past decade, and 2021 was another excellent year for gaming. Since 2012, the video game industry has increased in value in eight of the last 10 years. With one of the world's largest youth populations, India is expected to become one of the world's leading market destinations in the . The pandemic lead to mandated stay-at-home orders, which resulted in the customers spending more time and money on various games and gaming consoles, which led to the . 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